Lucky Dozen: Writing for Games

25th October 2017 by Maura McHugh

With branching storylines, interactive dialogues and players’ choices to juggle, writing for games can’t help but be different from writing for TV or film. Heck, not all games have plots, but they may still need writing. Other games have story, but no dialogue. When they do show up, characters, arcs, beginnings and ends are largely still the same in games as in other media, but how you represent them to players might not be.

If you want to know more about some of the tools and techniques used in writing for games, come join us at 7 pm on Thursday, 16 November when Dave McCabe, writer of The Darkside Detective and Tavern Keeper, will open up some scripts and show you their inner-workings.

If interested, send us a blank email to the office by Tuesday, 7 November, with ‘Lucky Dozen’ in the subject line.

You know the score folks: the first twelve get the lovely plastic chairs, the wine, and the very healthy neon-orange crisps.

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